The Game Editors is a family operation. The editorial team is Jess Haskins as principal, with her mother, Sandra Degnan, as associate editor.
Jess’s partner, Francisco González of Grundislav Games, serves as our expert voiceover producer. He contributes an extensive skillset that includes game design, development, and Spanish language skills.
Of course, there's also Bella and Benny. They are cats.
Jess Haskins is a game editor and narrative designer living in Brooklyn. She holds an MFA in Design & Technology from Parsons School of Design and a BA from Bard College. She teaches game design at the NYU Game Center and is proprietor of The Game Editors, a boutique editorial, consulting, and voiceover production studio.
With her partner Francisco González, she is co-writer of Rosewater and Lamplight City. Her other credits include Hiveswap and Guns of Icarus as writer/designer, and The Longing, Coral Island, PRIM, and Foolish Mortals as editor.
Jess served as chair of the IGDA NYC chapter from 2015–2020, and she remains an active community organizer and advocate. Since 2014, she has hosted the popular monthly NYC Indie Games Social. She is a volunteer organizer and serves on the Joint Council of her union, ACT-UAW Local 7902. Her work centers on worldbuilding with intention, forging inclusive communities, and advancing interactive storytelling.
jesshaskins.com
Sandra is a skilled freelance editor and proofreader, and she has been working with The Game Editors since 2016.
A veteran of the US Navy, she received her BA in English from SUNY Albany and an AA in Liberal Arts and Sciences from Adirondack Community College, where she served as a writing tutor. Trained in legal and medical editing, Sandra currently specializes in games and fiction. She also edits romance and other genre fiction for digital story platform Galatea.
Sandra excels at proofreading, fact-checking, exterminating jargon, and noticing when things just don’t make sense. She is obsessed with Firewatch and has unreasonably high scores in Katamari Damacy.
Francisco González has been making adventure games using Adventure Game Studio since 2001. After releasing the final case in the 8-part Ben Jordan series in 2012, he decided to take the plunge and begin making games professionally as Grundislav Games. He is the developer of A Golden Wake, Shardlight, Lamplight City, and Rosewater.
Francisco grew up playing classic adventure games from studios such as Sierra, LucasArts, and Revolution. Among his favorites are Gabriel Knight: Sins of the Fathers, The Curse of Monkey Island, Quest for Glory IV, Day of the Tentacle, and Conquests of the Longbow.
grundislav.games